While GPU performance has shot up aggressively, CPUs have had to rely on multi-threading to achieve more modest performance gains. In his presentation, Gosalia highlighted the divergence in power increases between CPUs and GPUs in recent years. Developers who simply can't wait can talk to Microsoft about getting early access even sooner. As Microsoft teased earlier this month and described in more detail today, DirectX 12 will be rolling out to developers with a preview release later this year, in time to target development of DirectX 12-powered games for the 2015 holiday season. On the 2014 line, the timeline asked the audience a rhetorical question: "This is where we're supposed to die?"ÄirectX is far from dead, though. In an early slide at his GDC presentation today, Microsoft Graphics Development Manager Anuj Gosalia presented a timeline for DirectX development dating back to 1995.
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